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V.C. Vietnam Jungle Environment-

Call of Duty: Black Ops (2010)

I worked on a lot of the natural elements of Black Ops.   In the map Victor Charlie, I created all of the rocks, cliffs, vista/sky elements and some of the terrain textures.   Throughout the project, this mission had problems with the lighting and performance of foliage and towards the end I took over this task.   I worked with engineering to redesign the foliage shaders and went through and optimized all of the assets so that we could get the best possible look with the maximum frame rate.   In the end it was a huge win for the project. 

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